During the last generation, these were known as HD 2500 and HD 4000, respectively. In previous generations, Intel has used a two-prong graphics strategy consisting of a low-end variant barely adequate for even old games, and a high-end variant meant to provide acceptable performance in most titles. This happened with the re-launch of the company’s IGP as Intel HD Graphics, a revision that out-performed previous Intel IGPs by a significant margin. When Intel released the first new Core processor architecture, known as Nehalem, it did so alongside a long-term commitment to improve the quality of its integrated graphics processors. To test HD 4600, we fired up several games as well as the world’s most demanding benchmarks. The information available prior to launch was vague about HD 4600’s capabilities, and what was said did not seem promising, so we were eager to see how the new mid-range integrated graphics processor (IGP) stacks up against Intel’s previous HD 2500 and HD 4000. While Iris and Iris Pro represent the best Intel has to offer, many computers, from desktops to tablets, will have to make do with Intel HD 4600. ![]() Intel has spent a lot of time talking about its new “Iris” graphics on upcoming Haswell parts, so much so that you could be forgiven for assuming that it would be standard.
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